Started from default boats mod
authorGabriel Pérez-Cerezo <gabriel@gpcf.eu>
Mon, 25 Dec 2017 11:41:00 +0000 (12:41 +0100)
committerGabriel Pérez-Cerezo <gabriel@gpcf.eu>
Mon, 25 Dec 2017 11:41:00 +0000 (12:41 +0100)
README.txt [new file with mode: 0644]
depends.txt [new file with mode: 0644]
init.lua [new file with mode: 0644]
license.txt [new file with mode: 0644]
models/boats_boat.obj [new file with mode: 0644]
textures/boats_inventory.png [new file with mode: 0644]
textures/boats_wield.png [new file with mode: 0644]

diff --git a/README.txt b/README.txt
new file mode 100644 (file)
index 0000000..59631d9
--- /dev/null
@@ -0,0 +1,15 @@
+Minetest Game mod: boats
+========================
+See license.txt for license information.
+
+Authors of source code
+----------------------
+Originally by PilzAdam (MIT)
+Various Minetest developers and contributors (MIT)
+
+Authors of media (textures and model)
+-------------------------------------
+Textures: Zeg9 (CC BY-SA 3.0)
+Model: thetoon and Zeg9 (CC BY-SA 3.0),
+  modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
+  modified by sofar (CC BY-SA 3.0)
diff --git a/depends.txt b/depends.txt
new file mode 100644 (file)
index 0000000..4ad96d5
--- /dev/null
@@ -0,0 +1 @@
+default
diff --git a/init.lua b/init.lua
new file mode 100644 (file)
index 0000000..4d8f467
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,271 @@
+--
+-- Helper functions
+--
+
+local function is_water(pos)
+       local nn = minetest.get_node(pos).name
+       return minetest.get_item_group(nn, "water") ~= 0
+end
+
+
+local function get_sign(i)
+       if i == 0 then
+               return 0
+       else
+               return i / math.abs(i)
+       end
+end
+
+
+local function get_velocity(v, yaw, y)
+       local x = -math.sin(yaw) * v
+       local z =  math.cos(yaw) * v
+       return {x = x, y = y, z = z}
+end
+
+
+local function get_v(v)
+       return math.sqrt(v.x ^ 2 + v.z ^ 2)
+end
+
+--
+-- Boat entity
+--
+
+local boat = {
+       physical = true,
+       -- Warning: Do not change the position of the collisionbox top surface,
+       -- lowering it causes the boat to fall through the world if underwater
+       collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
+       visual = "mesh",
+       mesh = "boats_boat.obj",
+       textures = {"default_wood.png"},
+
+       driver = nil,
+       v = 0,
+       last_v = 0,
+       removed = false
+}
+
+
+function boat.on_rightclick(self, clicker)
+       if not clicker or not clicker:is_player() then
+               return
+       end
+       local name = clicker:get_player_name()
+       if self.driver and clicker == self.driver then
+               self.driver = nil
+               clicker:set_detach()
+               default.player_attached[name] = false
+               default.player_set_animation(clicker, "stand" , 30)
+               local pos = clicker:getpos()
+               pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
+               minetest.after(0.1, function()
+                       clicker:setpos(pos)
+               end)
+       elseif not self.driver then
+               local attach = clicker:get_attach()
+               if attach and attach:get_luaentity() then
+                       local luaentity = attach:get_luaentity()
+                       if luaentity.driver then
+                               luaentity.driver = nil
+                       end
+                       clicker:set_detach()
+               end
+               self.driver = clicker
+               clicker:set_attach(self.object, "",
+                       {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
+               default.player_attached[name] = true
+               minetest.after(0.2, function()
+                       default.player_set_animation(clicker, "sit" , 30)
+               end)
+               clicker:set_look_horizontal(self.object:getyaw())
+       end
+end
+
+
+function boat.on_activate(self, staticdata, dtime_s)
+       self.object:set_armor_groups({immortal = 1})
+       if staticdata then
+               self.v = tonumber(staticdata)
+       end
+       self.last_v = self.v
+end
+
+
+function boat.get_staticdata(self)
+       return tostring(self.v)
+end
+
+
+function boat.on_punch(self, puncher)
+       if not puncher or not puncher:is_player() or self.removed then
+               return
+       end
+       if self.driver and puncher == self.driver then
+               self.driver = nil
+               puncher:set_detach()
+               default.player_attached[puncher:get_player_name()] = false
+       end
+       if not self.driver then
+               self.removed = true
+               local inv = puncher:get_inventory()
+               if not (creative and creative.is_enabled_for
+                               and creative.is_enabled_for(puncher:get_player_name()))
+                               or not inv:contains_item("main", "boats:boat") then
+                       local leftover = inv:add_item("main", "boats:boat")
+                       -- if no room in inventory add a replacement boat to the world
+                       if not leftover:is_empty() then
+                               minetest.add_item(self.object:getpos(), leftover)
+                       end
+               end
+               -- delay remove to ensure player is detached
+               minetest.after(0.1, function()
+                       self.object:remove()
+               end)
+       end
+end
+
+
+function boat.on_step(self, dtime)
+       self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
+       if self.driver then
+               local ctrl = self.driver:get_player_control()
+               local yaw = self.object:getyaw()
+               if ctrl.up then
+                       self.v = self.v + 0.1
+               elseif ctrl.down then
+                       self.v = self.v - 0.1
+               end
+               if ctrl.left then
+                       if self.v < 0 then
+                               self.object:setyaw(yaw - (1 + dtime) * 0.03)
+                       else
+                               self.object:setyaw(yaw + (1 + dtime) * 0.03)
+                       end
+               elseif ctrl.right then
+                       if self.v < 0 then
+                               self.object:setyaw(yaw + (1 + dtime) * 0.03)
+                       else
+                               self.object:setyaw(yaw - (1 + dtime) * 0.03)
+                       end
+               end
+       end
+       local velo = self.object:getvelocity()
+       if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
+               self.object:setpos(self.object:getpos())
+               return
+       end
+       local s = get_sign(self.v)
+       self.v = self.v - 0.02 * s
+       if s ~= get_sign(self.v) then
+               self.object:setvelocity({x = 0, y = 0, z = 0})
+               self.v = 0
+               return
+       end
+       if math.abs(self.v) > 5 then
+               self.v = 5 * get_sign(self.v)
+       end
+
+       local p = self.object:getpos()
+       p.y = p.y - 0.5
+       local new_velo
+       local new_acce = {x = 0, y = 0, z = 0}
+       if not is_water(p) then
+               local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
+               if (not nodedef) or nodedef.walkable then
+                       self.v = 0
+                       new_acce = {x = 0, y = 1, z = 0}
+               else
+                       new_acce = {x = 0, y = -9.8, z = 0}
+               end
+               new_velo = get_velocity(self.v, self.object:getyaw(),
+                       self.object:getvelocity().y)
+               self.object:setpos(self.object:getpos())
+       else
+               p.y = p.y + 1
+               if is_water(p) then
+                       local y = self.object:getvelocity().y
+                       if y >= 5 then
+                               y = 5
+                       elseif y < 0 then
+                               new_acce = {x = 0, y = 20, z = 0}
+                       else
+                               new_acce = {x = 0, y = 5, z = 0}
+                       end
+                       new_velo = get_velocity(self.v, self.object:getyaw(), y)
+                       self.object:setpos(self.object:getpos())
+               else
+                       new_acce = {x = 0, y = 0, z = 0}
+                       if math.abs(self.object:getvelocity().y) < 1 then
+                               local pos = self.object:getpos()
+                               pos.y = math.floor(pos.y) + 0.5
+                               self.object:setpos(pos)
+                               new_velo = get_velocity(self.v, self.object:getyaw(), 0)
+                       else
+                               new_velo = get_velocity(self.v, self.object:getyaw(),
+                                       self.object:getvelocity().y)
+                               self.object:setpos(self.object:getpos())
+                       end
+               end
+       end
+       self.object:setvelocity(new_velo)
+       self.object:setacceleration(new_acce)
+end
+
+
+minetest.register_entity("boats:boat", boat)
+
+
+minetest.register_craftitem("boats:boat", {
+       description = "Boat",
+       inventory_image = "boats_inventory.png",
+       wield_image = "boats_wield.png",
+       wield_scale = {x = 2, y = 2, z = 1},
+       liquids_pointable = true,
+       groups = {flammable = 2},
+
+       on_place = function(itemstack, placer, pointed_thing)
+               local under = pointed_thing.under
+               local node = minetest.get_node(under)
+               local udef = minetest.registered_nodes[node.name]
+               if udef and udef.on_rightclick and
+                               not (placer and placer:get_player_control().sneak) then
+                       return udef.on_rightclick(under, node, placer, itemstack,
+                               pointed_thing) or itemstack
+               end
+
+               if pointed_thing.type ~= "node" then
+                       return itemstack
+               end
+               if not is_water(pointed_thing.under) then
+                       return itemstack
+               end
+               pointed_thing.under.y = pointed_thing.under.y + 0.5
+               boat = minetest.add_entity(pointed_thing.under, "boats:boat")
+               if boat then
+                       boat:setyaw(placer:get_look_horizontal())
+                       if not (creative and creative.is_enabled_for
+                                       and creative.is_enabled_for(placer:get_player_name())) then
+                               itemstack:take_item()
+                       end
+               end
+               return itemstack
+       end,
+})
+
+
+minetest.register_craft({
+       output = "boats:boat",
+       recipe = {
+               {"",           "",           ""          },
+               {"group:wood", "",           "group:wood"},
+               {"group:wood", "group:wood", "group:wood"},
+       },
+})
+
+minetest.register_craft({
+       type = "fuel",
+       recipe = "boats:boat",
+       burntime = 20,
+})
diff --git a/license.txt b/license.txt
new file mode 100644 (file)
index 0000000..d4afe75
--- /dev/null
@@ -0,0 +1,63 @@
+License of source code
+----------------------
+
+The MIT License (MIT)
+Copyright (C) 2012-2016 PilzAdam
+Copyright (C) 2012-2016 Various Minetest developers and contributors
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this
+software and associated documentation files (the "Software"), to deal in the Software
+without restriction, including without limitation the rights to use, copy, modify, merge,
+publish, distribute, sublicense, and/or sell copies of the Software, and to permit
+persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or
+substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
+INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
+PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
+FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
+
+For more details:
+https://opensource.org/licenses/MIT
+
+
+Licenses of media (textures and model)
+--------------------------------------
+
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+Copyright (C) 2012-2016 Zeg9
+Copyright (C) 2012-2016 thetoon
+Copyright (C) 2012-2016 PavelS(SokolovPavel)
+Copyright (C) 2016 sofar (sofar@foo-projects.org)
+
+You are free to:
+Share — copy and redistribute the material in any medium or format.
+Adapt — remix, transform, and build upon the material for any purpose, even commercially.
+The licensor cannot revoke these freedoms as long as you follow the license terms.
+
+Under the following terms:
+
+Attribution — You must give appropriate credit, provide a link to the license, and
+indicate if changes were made. You may do so in any reasonable manner, but not in any way
+that suggests the licensor endorses you or your use.
+
+ShareAlike — If you remix, transform, or build upon the material, you must distribute
+your contributions under the same license as the original.
+
+No additional restrictions — You may not apply legal terms or technological measures that
+legally restrict others from doing anything the license permits.
+
+Notices:
+
+You do not have to comply with the license for elements of the material in the public
+domain or where your use is permitted by an applicable exception or limitation.
+No warranties are given. The license may not give you all of the permissions necessary
+for your intended use. For example, other rights such as publicity, privacy, or moral
+rights may limit how you use the material.
+
+For more details:
+http://creativecommons.org/licenses/by-sa/3.0/
diff --git a/models/boats_boat.obj b/models/boats_boat.obj
new file mode 100644 (file)
index 0000000..0f21e47
--- /dev/null
@@ -0,0 +1,358 @@
+# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
+# www.blender.org
+mtllib boat.mtl
+o boats_boat
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