Initial commit
authorGabriel Pérez-Cerezo <gabriel@gpcf.eu>
Sun, 12 Nov 2017 12:40:56 +0000 (13:40 +0100)
committerGabriel Pérez-Cerezo <gabriel@gpcf.eu>
Sun, 12 Nov 2017 12:40:56 +0000 (13:40 +0100)
depends.txt [new file with mode: 0644]
init.lua [new file with mode: 0644]
textures/feedlot_feed.png [new file with mode: 0644]

diff --git a/depends.txt b/depends.txt
new file mode 100644 (file)
index 0000000..393de54
--- /dev/null
@@ -0,0 +1,2 @@
+mobs
+default
diff --git a/init.lua b/init.lua
new file mode 100644 (file)
index 0000000..6480887
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,263 @@
+-- The purpose of this class is to have something that can be passed into callbacks that
+-- demand a "Player" object as a parameter and hopefully prevent the mods that have
+-- registered with those callbacks from crashing on a nil dereference or bad function
+-- call. This is not supposed to be a remotely functional thing, it's just supposed
+-- to provide dummy methods and return values of the correct data type for anything that 
+-- might ignore the false "is_player()" return and go ahead and try to use this thing
+-- anyway.
+
+-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly
+-- programmed that it crashes anyway there's not a lot else I can do on my end of things.
+
+DigtronFakePlayer = {}
+DigtronFakePlayer.__index = DigtronFakePlayer
+
+local function return_value(x)
+       return (function() return x end)
+end
+
+local function return_nil()
+       return nil
+end
+
+local function return_empty_string()
+       return ""
+end
+
+local function return_zero()
+       return 0
+end
+
+local function return_empty_table()
+       return {}
+end
+
+function DigtronFakePlayer.update(self, pos, player_name)
+       self.is_fake_player = ":digtron " .. player_name
+       self.get_pos = return_value(pos)
+end
+local function get_feed (pos)
+   return function ()
+      local meta = minetest.get_meta(pos)
+      local inv = meta:get_inventory()
+      if not inv or not inv:get_list("main") then
+        return ItemStack(nil)
+      end
+      -- minetest.chat_send_all(inv:get_stack("main", 1):get_name())
+      return inv:get_stack("main", 1)
+   end
+end
+local function set_feed (pos)
+   return function (_, stack)
+      local meta = minetest.get_meta(pos)
+      local inv = meta:get_inventory()
+      inv:set_stack("main", 1, stack)
+      return 
+   end
+end
+
+function DigtronFakePlayer.create(pos, player_name)
+       local self = {}
+       setmetatable(self, DigtronFakePlayer)
+       
+       self.is_fake_player = ":digtron " .. player_name
+
+       -- ObjectRef    
+       self.get_pos = return_value(pos)
+       self.set_pos = return_nil
+       self.move_to = return_nil
+       self.punch = return_nil
+       self.right_click = return_nil
+       self.get_hp = return_value(10)
+       self.set_hp = return_nil
+       self.get_inventory = return_nil -- returns an `InvRef`
+       self.get_wield_list = return_empty_string
+       self.get_wield_index = return_value(1)
+--     self.get_wielded_item = return_value(ItemStack(nil))
+       self.get_wielded_item = get_feed(pos)
+       self.set_wielded_item = set_feed(pos)
+
+       self.set_armor_groups = return_nil
+       self.get_armor_groups = return_empty_table
+       self.set_animation = return_nil
+       self.get_animation = return_nil -- a set of values, maybe important?
+       self.set_attach = return_nil
+       self.get_attach = return_nil
+       self.set_detach = return_nil
+       self.set_bone_position = return_nil
+       self.get_bone_position = return_nil
+       self.set_properties = return_nil
+       self.get_properties = return_empty_table
+
+       self.is_player = return_value(false)
+       
+       self.get_nametag_attributes = return_empty_table
+       self.set_nametag_attributes = return_nil
+
+       --LuaEntitySAO
+       self.set_velocity = return_nil
+       self.get_velocity = return_value({x=0,y=0,z=0})
+       self.set_acceleration = return_nil
+       self.get_acceleration = return_value({x=0,y=0,z=0})
+       self.set_yaw = return_nil
+       self.get_yaw = return_zero
+       self.set_texture_mod = return_nil
+       self.get_texture_mod = return_nil -- maybe important?
+       self.set_sprite = return_nil
+       --self.get_entity_name` (**Deprecated**: Will be removed in a future version)
+       self.get_luaentity = return_nil
+
+       -- Player object
+       
+       self.get_player_name = return_empty_string
+       self.get_player_velocity = return_nil
+       self.get_look_dir = return_value({x=0,y=1,z=0})
+       self.get_look_horizontal = return_zero
+       self.set_look_horizontal = return_nil
+       self.get_look_vertical = return_zero
+       self.set_look_vertical = return_nil
+
+       --self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical`
+       --self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal`
+       --self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`.
+       --self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`.
+       self.get_breath = return_value(10)
+       self.set_breath = return_nil
+       self.get_attribute = return_nil
+       self.set_attribute = return_nil
+
+       self.set_inventory_formspec = return_nil
+       self.get_inventory_formspec = return_empty_string
+       self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} )
+    self.get_player_control_bits = return_zero
+
+       self.set_physics_override = return_nil
+       self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,})
+       
+       
+       self.hud_add = return_nil
+       self.hud_remove = return_nil
+       self.hud_change = return_nil
+       self.hud_get = return_nil -- possibly important return value?
+       self.hud_set_flags = return_nil 
+       self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true })
+       self.hud_set_hotbar_itemcount = return_nil
+       self.hud_get_hotbar_itemcount = return_zero
+       self.hud_set_hotbar_image = return_nil
+       self.hud_get_hotbar_image = return_empty_string
+       self.hud_set_hotbar_selected_image = return_nil
+       self.hud_get_hotbar_selected_image = return_empty_string
+       self.set_sky = return_nil
+       self.get_sky = return_empty_table -- may need members on this table
+       
+       self.set_clouds = return_nil
+       self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}})
+       
+       self.override_day_night_ratio = return_nil
+       self.get_day_night_ratio = return_nil
+       
+       self.set_local_animation = return_nil
+       self.get_local_animation = return_empty_table
+       
+       self.set_eye_offset = return_nil
+       self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0})
+       
+       return self
+end
+
+
+local function get_formspec(pos)
+   local spos = pos.x .. "," ..pos.y .. "," .. pos.z
+   local xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
+--   local detached_inv = minetest.create_detached_inventory("mailbox_"..owner)
+   return "size[8,5.5]" .. xbg .. default.get_hotbar_bg(0, 1.5) ..
+      "label[0,0;Feedlot]" ..
+      "list[nodemeta:" .. spos .. ";main;3.5,0;1,1;]" ..
+      "list[current_player;main;0,1.5;8,1;]" ..
+      "list[current_player;main;0,2.75;8,3;8]" ..
+--                     "listring[detached:mailbox_" .. owner .. ";drop]" ..
+      "listring[current_player;main]"
+end
+
+minetest.register_node("feedlot:feedlot", {
+                         description = "Feedlot",
+                         tiles = {
+                            "default_wood.png^feedlot_feed.png",
+                            "default_wood.png",
+                            "default_wood.png",
+                            "default_wood.png",
+                            "default_wood.png",
+                            "default_wood.png"
+                         },
+                         drawtype = "nodebox",
+                         paramtype = "light",
+                         node_box = {
+                            type = "fixed",
+                            fixed = {
+                               {-0.5, -0.5, -0.5, 0.5, -0.1875, -0.4375}, -- NodeBox6
+                               {0.4375, -0.5, -0.5, 0.5, -0.1875, 0.5}, -- NodeBox7
+                               {-0.5, -0.5, 0.4375, 0.5, -0.1875, 0.5}, -- NodeBox8
+                               {-0.5, -0.5, -0.5, -0.4375, -0.1875, 0.5}, -- NodeBox9
+                               {-0.4375, -0.5, -0.4375, 0.4375, -0.375, 0.4375}, -- NodeBox10
+                            }
+                         },
+                         
+                         on_construct = function (pos)
+                            local meta = minetest.get_meta(pos)
+                            local inv = meta:get_inventory()
+                            meta:set_string("formspec", get_formspec(pos))
+                            inv:set_size("main", 1)
+                         end,
+                         can_dig = function (pos)
+                            local meta = minetest.get_meta(pos)
+                            local inv = meta:get_inventory()
+                            return inv:is_empty("main")
+                         end,
+                         groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, 
+                         tube = {
+                            insert_object = function(pos, node, stack, direction)
+                               local meta = minetest.get_meta(pos)
+                               local inv = meta:get_inventory()
+                               local added = inv:add_item("main", stack)
+                               return added
+                            end,
+                            can_insert = function(pos, node, stack, direction)
+                               local meta = minetest.get_meta(pos)
+                               local inv = meta:get_inventory()
+                               return inv:room_for_item("main", stack)
+                            end,
+                            input_inventory = "main",
+                            connect_sides = {left = 0, right = 0, front = 0, back = 0, top = 0, bottom = 1}},
+})
+
+local function is_mob(obj)
+   return obj.get_luaentity and obj:get_luaentity().name and string.sub(obj:get_luaentity().name,1,string.len("mob"))=="mob"
+end
+
+
+minetest.register_abm({
+      label = "lava cooling",
+      nodenames = {"feedlot:feedlot"},
+      interval = 5,
+      chance = 1,
+
+      action = function (pos)
+        local fake_player = DigtronFakePlayer.create(pos, "fake_player")
+        local objs = minetest.get_objects_inside_radius(pos, 3)
+        for _,obj in ipairs(objs) do
+           if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 and is_mob(obj) then
+              --              obj:on_rightclick(fake_player)
+              obj:get_luaentity():on_rightclick(fake_player)
+--            minetest.chat_send_all("animal fed")
+           end
+        end
+      end,
+})
+          
+minetest.register_craft({
+       output = "feedlot:feedlot",
+       recipe = {
+          {"","",""},
+          {"default:wood", "farming:seed_wheat", "default:wood"},
+          {"default:wood", "default:wood", "default:wood"}
+}})
diff --git a/textures/feedlot_feed.png b/textures/feedlot_feed.png
new file mode 100644 (file)
index 0000000..ea0a589
Binary files /dev/null and b/textures/feedlot_feed.png differ